Apr 18, 2005, 04:11 AM // 04:11
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#4
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Lion's Arch Merchant
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Dont even need Symbiosis
Seriously anyone who say the Trashtalking BE build knows it.
EDIT: We are running it as a Finale hope youdont face us maybe a video will come if these guilds stop quitting lol
Last edited by tektonik; Apr 18, 2005 at 05:39 AM // 05:39..
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Apr 18, 2005, 06:37 AM // 06:37
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#6
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Lion's Arch Merchant
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Agreed Blood Eagles proved it lol
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Apr 18, 2005, 08:24 AM // 08:24
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#7
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Elite Guru
Join Date: Jan 2005
Location: Toronto
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Should also be mentioned that regardless of wether or not teams can still KILL YOU with fertile season on. Having it doubles or more the time it takes to controll the HoH maps. Having the ghostly hero at 2000000 hit points makes him nice and stable for the 10 minutes required for holding the HoH.
And if you pop fertile season off to each of the sides you can grief and extend the time it takes for the side battles in the HoH to finish and thereby decreasing the time teams have to beat you in the middle when you hold it.
Definitely a grief skill.
__________________
Admin
SoW
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Apr 18, 2005, 08:49 AM // 08:49
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#8
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Banned
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agreed. Very abusive on relic and hold the center maps.
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Apr 18, 2005, 08:51 AM // 08:51
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by Trexton
agreed. Very abusive on relic and hold the center maps.
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Yeah if we ever ran tombs all the way we would never los HoH. Most of the time we quit when someone came on to play serious with our NINJA VANISH lo.
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Apr 18, 2005, 09:06 AM // 09:06
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#10
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Ascalonian Squire
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It sounds like Fertile Season's effects need to not stack.
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Apr 18, 2005, 09:09 AM // 09:09
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#11
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Lion's Arch Merchant
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The reason we all spam it is not cause they stack that would be 2k health its that each spirit wil have 500 health and by the time you kill half the recharge time is up and we can spam it again.
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Apr 18, 2005, 09:23 AM // 09:23
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#12
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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It's a yawnfest with Fertile Season but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful.
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Apr 18, 2005, 10:41 AM // 10:41
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#13
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Frost Gate Guardian
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ya, omg that was crazy
In the D'alessio Arena this one fight went on for hours after this ranger guy started putting Fertile Seasons all over the place. We constantly broke our teeth on the monk, and when I turned to just kill the annoying things, turned out the Ranger casting it was on MY team. It was so annoying. It can go on forever like that.. If it's vital for pve.. then allow it in pve only... but please, remove it from pvp.
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Apr 18, 2005, 11:47 AM // 11:47
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#15
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Lion's Arch Merchant
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You can have hour long GvG normally but soemone is getting DP all the time with this is just a standoff :-/. And in competitive GvG 40min-1 hour is about right cause thats how long most FPS matches are total.
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Apr 18, 2005, 12:13 PM // 12:13
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#16
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Ascalonian Squire
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Now this, to me, certainly seems like something that needs to be nerfed. The fact that it allows a group consisting of only one or two classes to win consistenly is reason enough already. But the fact that it also allows people to become nigh-invincible means there's a definite balance problem. For balance, no skill should let someone achieve something this strong.
/notices that he's just agreeing w/everyone else and not adding anything new.
/head asplode
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Apr 18, 2005, 02:03 PM // 14:03
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#17
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Ascalonian Squire
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Haha, silly me. I didn't take part in any serious high-end PvP, so I have no idea.
It seems like having a skill that more than doubles base HP would be a bit much. It's going to at least double the time it takes to kill a player. PvP battles are already long enough (or in my opinion, way too long) to have this kind of time extension.
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Apr 18, 2005, 03:00 PM // 15:00
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#18
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Death From Above
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I agree that something needs to be done about Fertile Season. I'd probably just have the Fertile Spirit (or for that matter, any Ritual Spirit) not affected by its bonus or by any other Fertile Seaon bonus meaning you've got a weak little lv8 critter sitting there in a sea of 2000 hit point characters making for easy pickings. A duration reduction wouldn't be a bad idea, either.
Still, I'll put this forward. Fertile Season takes 5 seconds to cast. If your team can't interrupt someone casting a skill that lasts 5 seconds then you have little cause for winning in the first place.
__________________
In my day, we didn't have virtual reality. If a one-eyed razorback barbarian warrior was chasing you with an ax, you just had to hope you could outrun him.
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Apr 18, 2005, 03:48 PM // 15:48
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#19
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Academy Page
Join Date: Mar 2005
Profession: Mo/
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Quote:
Originally Posted by Xellos
It's a yawnfest with Fertile Season but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful.
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What? that makes the creatures even harder to kill with their high armor, the key is wards and blinding IMO
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Apr 18, 2005, 03:59 PM // 15:59
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#20
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Lion's Arch Merchant
Join Date: Feb 2005
Location: New Mexico
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I think it needs a NERF BAD. I had one battle last one hour - just to kill off one out of 5 teams.
It was very helpful for me individually making me impossible to kill as a Ranger. But annoying to everybody else.
I used it with some success to defend our priest together with healing spring. But all I did really was prolonging the fight. I would sometimes set it at the our priest and go kill off the other teams nearby priest.
It is the most annoying skill though ever. Please take it away.
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