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Old Apr 18, 2005, 12:33 AM // 00:33   #1
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Default This is stupid and needs to be fixed.

The Fertile Seaon and Symbosis rituals are retarded. They are impossible to kill and the rangers can just cast it over and over again. You can't kill them because they can heal them and it just gets recasted over and over.... Rangers no longer get death penalities for them. A team can just sit at the guild lord and cast them over and over again, causing the battles to last hours and there is nothing you can do. Please, for the love of god, fix this. It's boarderline griefing at this point.

-Virt
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Old Apr 18, 2005, 03:45 AM // 03:45   #2
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Default For the love of God and all that is holy- Nerf Fertile Season

Talk about grief skills we ran one Ele/Nec and 7 Mo/Ran you can not kill this build. 7 fertile seasons all with 500 health + all the healers in the world + 7 pets. BE ran this in tombs CTF maps were a JOKE. Cap once and body block the rest of the map. In deathmatch we can make it go PERPETUALLY. No one was able to kill us we would let fertile drop kill some then if troubel came spam it again and rez'd. LotD just left after 2 min in GvG :P /love. I do not want 4 hour GvG matches that force peopel to quit that is all and thats why Blood Eagles rant he build. Most of us are agaisnt it most of us HATE IT. Just dont want to face it

To anyone who saw it please tell me that it was not unfair.
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Old Apr 18, 2005, 03:50 AM // 03:50   #3
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I agree 100%.

My thread on the subject started not a few hours ago - http://www.guildwarsguru.com/forum/s...ead.php?t=3239

-Virt
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Old Apr 18, 2005, 04:11 AM // 04:11   #4
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Dont even need Symbiosis

Seriously anyone who say the Trashtalking BE build knows it.

EDIT: We are running it as a Finale hope youdont face us maybe a video will come if these guilds stop quitting lol

Last edited by tektonik; Apr 18, 2005 at 05:39 AM // 05:39..
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Old Apr 18, 2005, 05:57 AM // 05:57   #5
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FS is the dumbest skill, it just makes the fight boring.
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Old Apr 18, 2005, 06:37 AM // 06:37   #6
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Agreed Blood Eagles proved it lol
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Old Apr 18, 2005, 08:24 AM // 08:24   #7
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Should also be mentioned that regardless of wether or not teams can still KILL YOU with fertile season on. Having it doubles or more the time it takes to controll the HoH maps. Having the ghostly hero at 2000000 hit points makes him nice and stable for the 10 minutes required for holding the HoH.

And if you pop fertile season off to each of the sides you can grief and extend the time it takes for the side battles in the HoH to finish and thereby decreasing the time teams have to beat you in the middle when you hold it.

Definitely a grief skill.
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Old Apr 18, 2005, 08:49 AM // 08:49   #8
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agreed. Very abusive on relic and hold the center maps.
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Old Apr 18, 2005, 08:51 AM // 08:51   #9
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Quote:
Originally Posted by Trexton
agreed. Very abusive on relic and hold the center maps.
Yeah if we ever ran tombs all the way we would never los HoH. Most of the time we quit when someone came on to play serious with our NINJA VANISH lo.
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Old Apr 18, 2005, 09:06 AM // 09:06   #10
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It sounds like Fertile Season's effects need to not stack.
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Old Apr 18, 2005, 09:09 AM // 09:09   #11
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The reason we all spam it is not cause they stack that would be 2k health its that each spirit wil have 500 health and by the time you kill half the recharge time is up and we can spam it again.
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Old Apr 18, 2005, 09:23 AM // 09:23   #12
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It's a yawnfest with Fertile Season but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful.
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Old Apr 18, 2005, 10:41 AM // 10:41   #13
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ya, omg that was crazy

In the D'alessio Arena this one fight went on for hours after this ranger guy started putting Fertile Seasons all over the place. We constantly broke our teeth on the monk, and when I turned to just kill the annoying things, turned out the Ranger casting it was on MY team. It was so annoying. It can go on forever like that.. If it's vital for pve.. then allow it in pve only... but please, remove it from pvp.
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Old Apr 18, 2005, 11:46 AM // 11:46   #14
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Ya if that thing stacks then Guild battles would NEVER end.

474hp x 7 + 24 armor x 7 would be

+3318 HP and +168 Armor

Anyhow, the point being of the seven casts makes it impossible to kill them all off. So the next best thing I could think to do is to keep inside their range so you're protected as well. For the most part that could be considered strategy by having seven people to cast it, but nobody likes an hour+ long battle so there is definetly something that needs fixing on this skill.
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Old Apr 18, 2005, 11:47 AM // 11:47   #15
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You can have hour long GvG normally but soemone is getting DP all the time with this is just a standoff :-/. And in competitive GvG 40min-1 hour is about right cause thats how long most FPS matches are total.
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Old Apr 18, 2005, 12:13 PM // 12:13   #16
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Now this, to me, certainly seems like something that needs to be nerfed. The fact that it allows a group consisting of only one or two classes to win consistenly is reason enough already. But the fact that it also allows people to become nigh-invincible means there's a definite balance problem. For balance, no skill should let someone achieve something this strong.
/notices that he's just agreeing w/everyone else and not adding anything new.
/head asplode
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Old Apr 18, 2005, 02:03 PM // 14:03   #17
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Haha, silly me. I didn't take part in any serious high-end PvP, so I have no idea.

It seems like having a skill that more than doubles base HP would be a bit much. It's going to at least double the time it takes to kill a player. PvP battles are already long enough (or in my opinion, way too long) to have this kind of time extension.
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Old Apr 18, 2005, 03:00 PM // 15:00   #18
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I agree that something needs to be done about Fertile Season. I'd probably just have the Fertile Spirit (or for that matter, any Ritual Spirit) not affected by its bonus or by any other Fertile Seaon bonus meaning you've got a weak little lv8 critter sitting there in a sea of 2000 hit point characters making for easy pickings. A duration reduction wouldn't be a bad idea, either.

Still, I'll put this forward. Fertile Season takes 5 seconds to cast. If your team can't interrupt someone casting a skill that lasts 5 seconds then you have little cause for winning in the first place.
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Old Apr 18, 2005, 03:48 PM // 15:48   #19
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Quote:
Originally Posted by Xellos
It's a yawnfest with Fertile Season but it's very essential for pick-up groups during the Underworld mission. 295 damage using gash to warrior is painful.
What? that makes the creatures even harder to kill with their high armor, the key is wards and blinding IMO
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Old Apr 18, 2005, 03:59 PM // 15:59   #20
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I think it needs a NERF BAD. I had one battle last one hour - just to kill off one out of 5 teams.

It was very helpful for me individually making me impossible to kill as a Ranger. But annoying to everybody else.

I used it with some success to defend our priest together with healing spring. But all I did really was prolonging the fight. I would sometimes set it at the our priest and go kill off the other teams nearby priest.

It is the most annoying skill though ever. Please take it away.
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